Showing posts with label Dan Bailey. Show all posts
Showing posts with label Dan Bailey. Show all posts

Thursday, 15 April 2010

Evalution Activity 7

The 1st minute I think is a brilliant in the terms of the camera angles that are used as wed used point of view shot and the type of music; they both link together and bond very well. I made the music had as I do DJ sometimes so Ian agreed I would be more experienced in the work.
We wanted the film smooth, maverick, and sharp with the music, camera angles, and settings which I think we achieved very well, the understanding of the film and miser en scene we covered very well.


The best parts was the impact and drama of the film, on 1:42 to 1:52 was probably the best shot we done, it was quick of the mark and powerful in getting the ending right.


Some sketchy parts was the 1:00 to 2:00 some of the shots were to fast and didn’t as good as we could of done and the fighting was a bit poor but we came up with solutions of sound affects and editing which wasn’t too bad, it was a second flash really and the audience could have a better picture if we added another second on.

Overall I am Impressed =).

Evaluation Activity one.



This covers evaultion actitivy one.

Thursday, 18 March 2010

Our sponsorship for our film:


Soon as our film starts there has to a sponsorship of the making of the film so in our lesson we had to come up with a logo that provides this information, this will get more extra marks and also make our opening of a film more professional.

This is what me an Ian came up with:

















Because our film was a type of action of action film we wanted a form of it in this section, but then i me an Ian wanted a kind of abstract and professional looking creation so i used paint shop pro to bring out the textures and affects upon these elements. How we came up with the name 'ID productions' is that we looked our our names and my name starts with a D and Ian name starts with and I so ID came to mind straight away and then as we are pro ducting something then i came up with the productions part and then put in the middle as it was the most affective place to put it and people can see what it is.
Also i added lens flares to reflect the image and make it stand out more being shiny and blends in with the crystallized guns.

Will we use this at the intro of our opening film probably about 3-5 second into it.

Wednesday, 17 March 2010

Script for final idea on Smig.

Script for final Smig:

Scene 1- Sound of music being played throughout the scene and sudden flashbacks of events of key symbols, ricky slams the chair and starts the interview.


(Shots 1-23)


Ricky: I asked for a answer Smig not for you to just daydream all day.

Smig: ohhhh...... sorry i'll get on my knees and beg for you not to arrest me

Ricky: (grabs smig) I didn't come here for jokes smig i came for a bloody answer

Smig: So you did ricky ... so you did.... well ... i'll tell yeah, it was a lovely summers day bird in sky and a jolly old postman on the bike

Ricky: SMIG! ...... You you not understand or do you need a new brain cell from the smack to your head
Smig: Nahhh no need for that
Ricky: Well smig .... enlighten me!
Smig: Fine ........ I was working as an undercover Warwick way when one of my companions came and handed over a briefcase

Scene 2- Running of briefcase - person runs and hand the briefcase over, skips back to smig talking about it, flashes back into smig looking into the briefcase and a facial expression shows off how important whatever in their is.
shot 23- 34
Rod: Running towards smig shouting and panic on face - SMIG ........ SMIG!
Smig: You're late again rod
Rod: I no I'm sorry, them dam agents where on to me had to ditch them.
Smig: Dam bastards
Rod: Never mind that the briefcase ....... take care of it important information from the team, smig whatever you do .... DON'T MESS IT UP
Smig: You got my word and so does the others
(Back into room of smig)
Smig: Sooo after that part of chapter 1 i had a slight idea of opening the big bugger
(Back to outside smig looks in briefcase facial expression shows how important this is)
Scene 3- Thomspon enters and wants the breifcase but smig will not hand it over
Shots 34-41
Thomspon: OI!!
Smig: As turning round - what rod (as saying smack to the face)
Thompson: It's your new lover
Smig: Not my type
Thomspon: Nahhh not mine either but that briefcase down there looks fancie.
Fightscene - shot 45 - smig - well do you fancie the bitch of me that goes with it?
Shot: 46 - Yeah i like a bit of competition actually (smack briefcase round smig head as he falls to floor helplessly)
Back in room-Smig (smacks his fist) POW...... i hit the floor.... just like that ...... was just a black blur to me expect from that bastard walking away with my life in my hands in that bastards
Scene 4 - Thompson takes breifcase and leaves while smig is thier for the police undercover to arrest him: shot 46-63
Close up of smig waking up and thompson picking up breifcase.
Thomspon: The thing is smig the bitch is always on the lead (flicks tho cop running as resemblement)
Sudden click or gun pointed of cop
Undercover cop: you are understand arrest of suspected murder within holdment of an bomb in a briefcase.
Smig: I'll fucking kill you tom i fucking will!
(Back to room) smig repeats line in more calm voice.
Ricky: Well sounds believable looks like something is working in worthless mind.
Smig: True story take it or leave it
Ricky: Yeah something you should of done with the briefcase smig
Smig: Ricky could you pass me the pen for a minute i wanna plead guilty for this
(as ricky get pen smig slams head down on table and takes his gun and hold gun point)
Smig: Rule one ricky never trust me ...... and rule two i take your advice and take the briefcase
(smack gun on head and ricky remain unconscious)
Smig: Holds type - I'm smig and i want my briefcase back
Slams type and break and walks out.
With this scirpt we are now happy with, it more clear and understanding and cocky resemblements of important links.

Tuesday, 9 March 2010

New characters for our final piece

Looking at the feedback and now the new storyboard me and Ian have made a close decision to change the cast abit we are keeping the same characters "Smig rogers" and also "Ricky" and "Thompson" its just they need spicing up a bit.
When we were thinking and looking back on the draft of the film we found the character to sarcastic that it didn't make them look or show an intimidating side to them, but the people like the acting and accents.
So looking at our characters this is what we came up with:

Smig:
  • Needs a hat - the reason why we need a hat for this character is because it hides his identify as a role model of a character, with smig having red it was good in a way of having the over the top factor but me an Ian wanted a character that only come out of the dark and is very anonymous and we wanted to show the best possibility of the this, so using the hat it will cover the red hair and bring out a more thuggish type of character and change the appearance dramatically.
It will bring out this kind of effect in smig and I think make him look more overpowering and the actor has the right outline of body posture after people has said from watching the movie and also the teachers.
I think the clothes are still perfect for this characters maybe try and get a leather jacket though and the glasses are to over the top again and doesn't bond with the new character in stock.

  • Accent - It just needs to be a bit more louder and clearer and change the accent to a more kind of strong affect to show off his character intimidation. Also some of the line are too cocky and sound very cheesy so we need to take that into consideration next time as well.

Ricky - Ricky is a perfect character but we need him to be more arragessive in his body language like in the storyboard we need close up's of him banging the table or grabbing smig and threating him every time he trys annoy him and keeps nagging him in a stong voice and the eye contact in the draft is perfect as well.

Thomson - He needs to be a lot more argrssive and a mean and clever tough nut which is what we got in stock for our next film, i think the clothes in the last one is more better it just we had the same actor for it so we need a new one so someone who is tall and has a sharp face and strong jesture in body language and size. He going to be like an evil twin to smig and he WANTS this breifcase.

The character should look like this -











So with this new cast is makes the film more hard hitting and sharper in its acting and enviroment of the opening and shows off the film from the very start, more impact and dramatic which will hopefully gives us more marks =).

Wednesday, 3 March 2010

Feedback form draft work:

Looking at the feedback that was provided I found myself quite alot of errors:
  • We need a parallel editing - more accuracy and more of a meaning
  • The interview needs more factors to make it look more realistic
  • Need accurate reverse shot and remember the 180 rule
  • Our fight scene needs ALOT of readjusting as me and Ian thought it was rubbish
  • People have found the red hair distracting within the film, not a good role model maybe, maybe a hat needs to been worn.
  • More close ups and also add an affect in.

So looking at these errors there very clear to read and can be handled very easily and when i looked back on our film draft i came up with loads of new ideas aswel.

Scene 1- Interview:

Looking at the interview i looked very basic with the shot being put into place, we need the camera angles way much more sharper to bring out the rough side image of the character smig and the sharpness. Also prob needs to used more , we need a tape so it looks more realistic and one person in our class commented on the window in the background and a interrogation room needs to be just 4 walls which i agree with. Also maybe a timer would be at the top left hand side of the screen so it looks more realistic and affective aswel. Also the character smig need to be more arrogant and i think needs to wear a hat this time as last time i thought he was just abit unrealistic to read. We need more lines and more staght forward and snappy.

Scene 2 - Flashback:

I wasn't really impressed with this scene to be honest i thought it was rushed and not taken into consideration. For starters smig does not need the glasses as it does not make the chactarter yet again i think a grey hat would work again. The character of tom needs to be changed as we had the same person doing Ricky in the interview and people could spot him easily so we need a new actor. Also the fight scene was a complete shambles it needs to be more graphic punches and kicks placed realistically and accurate and more shouting needs to be included. The onlty thing i liked in the scene is when four finger Jones punched him and the point of view shot but we did lose that. I think what we need to do is make the fight scene alot more reckless and affective in every single detail as possible, also when handing over the briefcase we could instead get a low shot of feet walking from both character and then meet and then hand the briefcase over in a mid shot and then walks the opposites ways. So just a more accurate word planning and also affective fights will work a charm and camera angles and role play needs to be more affective.

So what to do now?

Now i look back on the flim i can see lots of errors and lots of new ideas the when they said parralel editing i now think that scene 1 and 2 can be mixed in when they talk about the events it can flick onto the event that being placed and also a shot of smig looking into the briefcase and the way he expresses his feeling over it can give an effective enigma code for the audience and says you dont want to know what in the breifcase. Also i think smig needs a bit more attitude to himself and comes across a more unreckonigned character and itimmtidating to others. Maybe a weapon needs to be in jones hands when hitting smig as dont look realistic. And the 180 rule needs to work to settle with a good grade. Also our ID productions can go at the start of the flim and people names go at the start with maybe a close up of smig walking to the interview room, this will make the flim more professional in its layout of work.

And also looking at our research the storyboard needs to be on the blog for a higher grade level, and photos of the character / front cover page.

Thursday, 4 February 2010

Script for Smig

Script for Smig:
Shots 1 to 5: Scene 1

Smig is sat down on the table and Ricky enter and slamms his chair down.
Ricky: We are here today for Smig Rogers convicted on the January the 5th 2010, time..... 2:35PM, date of birth.... Unknown, evidence.... photo of a black Briefcase 20 by 30cm, any questions you are given you don’t have to answer them but if you don’t it will be taken as
evidence...... do you understand?

Smig: Ha if I had a quid every time I’ve heard this.

Ricky: I didn’t ask for a joke smig I asked for an answer.

Smig: Ah come on Ricky me old boy it’s not the first time we’ve been in this situation.

Ricky: And it will be the last if you don’t answer my questions.

Smig: So Ricky want to know the old bedtime story of this briefcase.... how long have you got?
(Fades out)

Shots 7 to 16 Scene 2:
Smig walking on a following shot while characters are being introduced, daylight time and music in the background. The Smig picks up briefcase.
Annoymous person: Good afternoon Smig a new assignment is put into place, this briefcase holds important documents that not even we are aloud to encounter, your job is to deliver the this to 35 corset road Manchester, and Smig please don't fail!

Shots 17 to 23: Scene 3
When annoymous person leaves setting and Thomson enters in the distance and walks to towards Smig.
Thompson: That’s a nice briefcase you go there Rogers.

Smig: Yeah it like your misses isn’t it Thompson square and not there looks for the golden prize before he even opens the package.

Thompson: (Laughs) you’re a funny man Smig but it’s a shame I want it mate.

Smig: Ahhhhh it’s a shame it’s in my hand Tom.

Thompson: Well let me help you with cutting it off then.
(Goes into fight scene)
Shots 24 to 36: Scene 4
A fight occurs between smig and thompson smig win the battle and the and close up shot of the gun is fired into smigs leg.

Shots 41 to 46: Scene 5
A gun is shot into Smig leg which forces him to hit the ground and leave him in a defenless position with the breifcase.

Hunter: It’s like shooting down a dear

Smig: well the dear didn’t die

Hunter: Oh that would be too easy Smig I’d rather have my pray to suffer

Smig: I look forward to it

Snap of fingers and 4 finger Jones punches smig until out cold

Hunter: Good luck with surviving (laughs)

Shots 45 to 49: Scene 6
Staight into scene one settings.

Smig: Ta dah!

Ricky: You think this is all a game Smig don’t you; you’re already on your final strike for possessions of drugs and an unidentified case of murder, so I suggest you sit down and listen in.

Smig: I suggest that you let me walk a free man.
Ricky: (Laughs / snigger's) and yes Smig I’m going to wave my magic wand and let you walk a free man and it’s all happy ever after.
Smig: Well I had other ideas but that a easier way out.

Ricky: The only way out is you’re going to is behind bars.... chocking on your sorrows and sipping on a blow of soup.

Smig:Hmmmmm sound nice.... could get comfortable in there.

Ricky: Smig this is your last warning to answer these questions (grabs collar of smig)
Smig: O.K. Ricky you win ........ here’s my answer
(Table gets kicked and Ricky head hit the table and is out cold)

Smig: (looking down a ricky) I’m Smig and i want my briefcase back.
(Smig picks up glasses puts them on and leaves.)

Thursday, 28 January 2010

Types of accents used for our film.

As our film is a English type of gangsta film (snatch) we need a strong accent from the south, from looking at my southern and northern research (look on my blog) i found out that southern would be the best form to go into to as they have more stronger and clearer voices. The only problem is if our actors can pull it off.

But then from watching snatch I found some accent that they use would be perfect for our opening scene:

SMIG: Turisk from snatch is a perfect fro the voice of Smig, i just think abit more crud and duller and it will be perfect for our main character as the accent brings out a strong and thuggish tone and makes the character and matches with his clothes and style. As I am playing smig I can do this kind of accent so we don't need to worries about miming it or looking for another which would of been hard for this type of character.

RICKY: For Ricky is a hard decision as we need his character to be intimidating but formal at the same time so we came up with the voice of formal but deep and aggressive, so a angry sort of tone is used for this action, this makes the character intimidating and commanding.

THOMPSON: This we found this accent very easy to sort out all we need is a butch and strong and arrogant cockny to make him look like a stereotype thug and outlaw. So who no other than Vinnie Jones accent, as Thompson is a part time drug dealer in our film role its perfect for what we are aiming for.

HUNTER: Looking at hunter we went risky with his accent because his character don't really resemble anyone and is not a good stereotype, as this character is big and immitdating to other we need a low and deep voice and a hint of cockny or gangsta type. We only thing we can link hunters voice with is from zombieland of the voice of woody harrelson or if the person whos acting cannot pull of the accent then we simply go for a deep and strong tone, not to over the top a formal and clear voice. Or we could be risky and go for the voice of 'Boris the Blade' but the accent of the tone may not match the character backgorund but that could be our last resort.

4 FINGER JONES: Does not have line remains quite this will bring out a character within not saying a word and keeps to himself.
So with these ideas of accent we now can think of a more visual idea and is easier to read to story out and sort out the lines for the scirpts.

Thursday, 21 January 2010

Moodboard for our film




















This is the moodboard we have genertaed through mine and Ians ideas. What we did to get this outcome is the me and Ian came up with classic gangsta films and propps to look at, then we copyed the images from google and save them into my pictures, from there i went on paint and cutted pieces of the images out which i thought would work and give us a mind map of what we are aiming to get in our final design. So these are all little ideas that give us back up if we spill up somewhere, also we can use scene from these for a weapons, acting propps, setting, mise en scene etc.
Also for a little effect using paint shop pro i made the pictures stand out more so the moodboard wasnt dull and boring and also it gives us ideas for our poster for our final design also.
So bascially a funky mind map of ideas we can progress and more upon =).

Sound effects or music for our film.

A film always need a form of sound for action role play in any genre and setting:
Our film is to do with gangstas so we need to consider that guns are fired, maybe explosions occur, and shouting is involved.
Now when me and Ian were looking at this type of activity its a kind of problem to us, as we want our film as successful as possible, the guns and explosion noises are easy to cover but the major task was do we need a hint of music towards it and will it be effective??

We could of used soundtracks today but due to copyright we cannot be allowed to represent in our film we had a major impact on what we chosen?
So we had to look at other various things, we first looked at films but action films as it gives us a more easier choice and idea of what music needs to played either during a fight scene or when a major dilemma occurs m, maybe a powerful classical or a heavy and effective sound from a guitar.



So looking at films we came across this which we think is good in some ways:



So from this clip we get these types of forms:
Right at the start we get the sound of 10 machines guns going off, so me and Ian now have a idea what impact and devices it gives off to make it effective, this type of action could be used anywhere really and the sound is not to loud and not to silent which is good for an example.

From 0.22 you can hear the footstep of running which indicates that a type of action is coming into place and then the music starts to come into play and sounds of impact.

SOUNDS OF IMPACT: Hearing the sound of impact on this film they sound the weapons are being swung at a fast and high pace, this shows the impact of the anger within the character and how much it could hurt or kill. Also it indicates movement and can be fighting with weapons or just hand to hand combat which helps us more towards finding the best outcome.


TYPE OF MUSIC: The type of music that's been used for this clip is very effective but it may not be for the type of our film, the music for this clip blends very well with what goings on, its not out of place and not annoying and the type of music is classical, classical can show emotion of fights and passion of fight which goes well with maxtrix and it futuristic action. But it gives us a example of how music can blend into a fight scene we just need to find the right ingredients and genre to get ours.

So looking at our part we looked at the opening scene of snatch again and listened to the backing tune in the background and we thought........





SOUND EFFECTS FOR OUR FILMING: We found this was easy to come up with. As it gangsta type of film we need gun shots bangs crashes shouting and the sudden quietness when the action.

So what we're looking for is the sound of gun shots which is easy to encounter and from the example clip we can pick up the perfect sounds, we might come across a car scene but the only problem is no one can drive and we cant crash a car just for a movie clip as it costs a bomb to fix.

So we are looking for different routes for that maybe we have a character walking and then we put in the sound of car crash and then the camera moves the way the sound went.

Also from the maxtix clip we found that sounds of footstep starts off a action scene so we will use this as we are using a action scene.

The sounds of hands swinging we may do it shows the force of the punch but it may not be realistic and go with our film, but as we want abit of over the top we could use it.

DO WE NEED A MUSIC TYPE FOR THIS FILM?: To be honest I dont think it we need it, i think a sudden rush of guns and sounds of impacts will fit perfect and clean spoken lines for a characters when fighting a good example of this is




















So from this we can see the impact the weapons and gun shot surrounded can make a scene effective effective and successful, (ok there a hint of sound in the background) but the loudness of the impact covers over that, i say the louder the better.
Also when will smith dives and they use the effect of the bullet I think it's a brilliant effect of the bullet it shows the impact of a bullet and what it can do and also how the sound is transfered to this bullet makes it more effetive in ways of the impact and movement and the slow motion makes it whole idea, so if we can we might use this to slow the action and pase down and show how effective one character can be (maybe hunter or smig). (PS sorry for use of swear words and any things that harms your ears :P).

RESULTS: After me and Ian had a discussions about this in a lesson we came to a decision of just loud action, our film genre could use music but its not effective as a rush of action and lots of gun shots and sound, as our film is over the top action and gangsta we think its better just to have clean in your face loud action from start to end, just like the example of bad boys =).

Thursday, 14 January 2010

Audience Feedback on Pitches:

Looking at people points of view and I'm to be honest impressed with the errors we have made, now it gives me a more in depth idea of what we need improve on.

Looking through the feedback sheets me an Ian found out these issues:

  • Ian has been suggested to do Smig due to his appearance
  • Don't name the place lutterworth
  • Smig doesn't sound realistic due to his name

These are the issues we encountered and what they need to sorted about it, me and Ian came up with these solutions:

Smig in our eyes is a unpredicted character on the acting terms so we have to take this into consideration. So what we decided to do is for me and Ian and me and maybe James act out one scene being the character Smig and then looking back on the errors and see what people think, the problem we think is that if Ian is Smig who is going to be Hunter has he is a big and intimidating character which I think is perfect for Ian.

The second is very easy to fix up all we need to do is to descripe and my by find a gang slang term of the street / town for e.g thug ville or gangstas path etc. So me and Ian need to upload some scene picture and take it from there.

And the last one I like is because people have fallen into our kind of trap, the reason why we called the main character Smig because it is a sort and slick and go under a nickname and sounds thuggish aswel. Also our genre is like snatch action smooth and silk acting and unpredictable character which why Smig is a good name as its unusal and confusing which grabs people attension and is like "who Smig and what is Smig" which me and Ian think is a good technique. Maybe we could say Steve the Smig but then it like.

But overall we are please with these mistake encounters that now we have errors and we can produce them to make them even better and makes the film more successful.


Thursday, 7 January 2010

3 colour scheme

In this film we want to keep every thing as simple as possible and as we are creating a typical gangsta film with a scene of posh action and over the top we want to keep the picture as clear as possible.

The reason why we have come with a 3 colour scheme is that the auidence can enjoy the film in the best quailty as possible there not to much colour to disturb the picture (this may sound very indepth but it works!).

We did look at a action film named hero and this clip shows a contrast in colour which we thought was a pretty good idea at start:







In the 1st minute we see to good guys fight of a intire army, but we the colour scene of green, bright and easy to spot out, so what the director has done is put them in light colours so when they are in the fighting scene they stand out to a whole crowd and is more visible to see where the fighting is and the more "impact factor" upon it.



Then at 1:00 a very cleaver and epic setting is used green sheets are used for this fight scene, this could relate to the curtrual as china is a very mstical place and is full of wonder which this effect in the film relates and works very well in this type of film. Also the costume that the good guy has on gives him a upper advantage for camoflarsh and makes the film more affective and exciting due to tense action, also the film is over the top fighting which shows off a even more in depth example towards our final design as we want a hint of over the top action.



But then when we where looking at our type of film there to muchs colours going on and as ours is a gangsta type of film we needed a grimey and dull setting but a hint of over the top - which red is a bright colour and is the symbol of blood (also is a common colour).

So the colours that I will think work and Ian has agreed on is blue,black, and red.
The resason why we choosed these colours are:

Light beach Blue: It's a formal but kind of bright / dull look, its a sort of calm and bland hint and it most effective for the charater ricky and also the sky (daylight). It could also be used as a twist someone may look nice and formal in a blue t shirts but on the inside of them they could be part of a gang which ricky is involved in.

Black: Dark and dull brings out the rough side and atmosphere, perfect use for the clothes on hunter, smig, and four finger jones. Also Black is the color of objects that do not emit or reflect light in any part of the visible spectrum; they absorb all such frequencies of light so the picture for the setting will be easy to watch upon. Also it could bring outs the phyical side and rough stereotypes which we need. Also it brings out posh cars and guns which is perfect for our film e.g. James bond.

Red: Brings out the loudness of the film, loud and in your face, red is a bright colour and is easy to use in this type of film. It resembles blood, anger, crazyness, fire etc. Also Red is any of a number of similar colors evoked by light consisting predominantly of the longest wavelengths of light discernible by the human eye. So what it does is out goes all the colurs and makes you see the impact from such things as blood splatters and explosions which i said blends well and effective with our film.

So from this we can aim at the main colours to make our scene alot more easier and also back-ups some question on why we choose this kind of setting.

People who are playing the cast.

Daniel Bailey - Smig due to my hair style for a start long red and messy, scatty type, physical outlook so that could relate to background life which makes the stereotype of the character. Also sharp narrow face effective for our main character.

James Buckley - Ricky and Thomson - the team. James has a good use of drama as he does A levels so we chosen him for the off putting character as we called because we know he can pull it off, as he has short cut hair another physical build and a old typed thug looking face he looks perfect for Thomson. Also James as he my friend has many style so if we put a formal outlook on Ricky on him in sure we can pull him off to.

Ryan Harrison - Four finger Jones - Why because he small slim and can look quick the same role as this character in the film, he might not has a good acting role but facial expressions a one line sentences are only needed for this character and as he has ginger hair ginger so it good for this type of character as hes gangsta based so the hair has to be formal or crazy.

Kieran Kirby - Hunter - Hunter we need as a small typed but built character, he has a dangerous face and sharp sentences which stings the audience most of the time, give full eye contact like a hawk and waits for his pray and leaves, and this is why we think Kieran is good for this enrolment.

Wednesday, 6 January 2010

Lighting effects camera angles and acting for our scenes.

LIGHTING EFFECT:


Looking at our film editing we need to consider the lighting effects for our scenes.

Now the start scene is 2 actors in one room, Smig has been pulled in to have an interview with a police officer, so really looking in lighting terms we need a dull room (maybe blue as the colour of the walls to represent a typical crime scene investigation). The lighting has to remain dull at all times to keep the atmosphere effective and useful. Or maybe a dull background and the light shining on the actors to make them visible to the audience
A perfect example is from blade 3 when he taken in for the mirders of vampires and humans.










(This clip will be used to analyisis all of the effect).


So looking at the lighting effects on this clip from blade the room is birght white which makes then characters stand out and visible to see. The light almost shines onto the characters to adds an effect of them talking, looking at it maybe 3 or 4 light have been used for this kind of effect and atmosphere. Also shadows in the background are used to to balanced type of atmosphere that only these characters are here and no one else.


CAMERA SHOTS:


Soon as the scene starts a birdseye view is used, this shows where it is and how big the room is and where trhe villain is put into place. (Looking at the room its a varible size for good camera angles).


Also the camera is twisting into the villians face which adds more suspension and more of an atmosphere on the character.


Then a staright reverse shot is used and mostly throughout this scene, its the most easiest and most successful way of really doing this type of scene, also closes up and zooms in are used to describe the emotions of the characters, if it zooming in something has been said that rattles the villians, and if it zooms out maybe the interview is calm and understanding (but thats boring!).


Also a low angle is used on the investigators to show that its thier room and their interviewing this villain weather he likes it or not, this gives power to the these characters and can use and show of power to find out the message of the scene.


ACTING IDEAS:


Looking at the acting perspective of this clip its snaps straight into action, a sudden clap of hand is kind of a signature to start the scene and wake up the atmosphere. The clap of hand shows a slight sudden reaction to the character and audience in a way to pay attention which could be useful for our project maybe.

Also full eye contact is used when all character are talking to one another but sometimes the villian,

Looking around 1:00 minute a overview shot is used, the villian is there but also you see the inspectors hand moving, this shows a coversation between these two characters and its important to listen to it as it tells the main parts of the storys this could work for our 1st scene.

The light though is mostly foucused on the close up of these tow characters so what i does is draws the audience to listen and watch these character as they are telling the story line or something important is being said, there's no point of taking the light of these people or the audience will not pay as much attension on whats being said as you cannot see them clear which we will use for our flim.

This idea will only work for the interigation part of the scene so in the 2 part is daytime so really we don't need to worrie about the effects of lighting, just the colour or clothes and mis en scene blend and stand out.

So from this research we have now found how we encounter problem if we do come across lighting effect issues and how to focus the camera in different ways to interest audiences by using lighting. (Maybe we could even change the colour for more dramatic effect).











An open example of a good film opening for our project.

Looking at our main project looking through a various amounts of flim we think snatch is a perfect opening for us.







Looking through the opening scene of snatch the storyline is pretty much the same as ours, all of the characters within the film are routing for the dimond thats worth 24 carrots gold, with our film Smig has a important breifcase with something inside it with what everyone wants. Also looking at the body language and gesters its perfect to take ideas from and to generate withing our acting for the scene, maybe editing it we could pause frame and change the quilty of the picture maybe a added different background using effects such as colour contrast and the names of the characters or a pop arty effect which snatch has used and then role on the clip, with this affect it shows us the charater, the type of flim its going to be (formal / informal) and also maybe a effect on the price procession.

We could do about 20 seconds or maybe 30 off this effect and maybe do a following edit as they use in hollywood editing, this could make the film effective and more successful of telling the story.

Also the costumes that they wear is perfect for what we want to use and represent our styles of charaters, a typical long coat, thug looking, long and posh shoes, ties, and old fashioned jeans. Looking at "turisk" its an perfect element to make our character "smig" to look like and stereotyping him in the easiest way as possible.



Also looking at the diamond it says snatch on it, now the text has a basic meaning "snatch this diamond and be rich" which we could use on the breif case, maybe a pause shot and zoom into the breifcase and look for a definition of it but make it look like the story.

Our setting is really the same as snatchs, streets and runned down places so there no much to really cover and get ideas from, only the lighting is all we need which is in the other decription.

Overall this is an basic mind map of a good start to our project and using the 1st scene we have found a lot of ideas from it.

Sunday, 3 January 2010

Planning more

Ian you need to get some investigations out mate, the more the better ;) so do them tasks i set you and then we can carry on, i will still keep up on my stuff and we need to get the setting sorted out so the actors for our film know what to do and we need to writing our script out soon as we get that done abit more freedom to think :).

Wednesday, 16 December 2009

Styles of flims (western and eastern hollywood)

Me and Ian have thought of diferent but alos its about which type of media we are going to use east or west hollywood, with this we can loook at backgrounds of film editing and find more ideas and examples in our progress of our project.

East Hollywood: East Hollywood is a community that forms the eastern portion of the Hollywood district in the City of Los Angeles, California.

Is part of "Hollywood East" of Western Avenue and north of the 101 Hollywood Freeway. The northern border is Hollywood Boulevard, and the eastern boundary is North Hoover Street. This includes the smaller communities of Thai Town, Virgil Village, and Little Armenia, and borders Los Feliz and Silver Lake, about 4 miles from Downtown Los Angeles.


Looking at the place of east Hollywood e.g. the lifestyle and society background we found this:

"The area has an exceptionally diverse population, both in terms of ethnicity and income. While some parts of the district still suffer from the usual inner city problems, residential areas to the east - especially to the north of Melrose Ave and east of Alexandria - are predominantly filled with well kept middle class houses and this is reflected in the high property prices compared to the rest of the district. The 90029 zip code had a median house price of $925,000 in 2007, almost double the $550,000 Los Angeles County average".

So looking at the research from eastern part i find it old and runned down and abit of a rough area which may affect the film products they produce, but looking at the film aspect we found out this and my and Ians views towards it:

Hollywood East takes your event out of the oh-so-familiar realm of "Grandma's Home Movie" and into the world of big time Entertainment Television! Their exceptional style painted an exhilirating and touching representation of the evening that was."
Hollywood East Video specializes in providing entertainment style professional Audio, Video & Still Photography production for Special Events, Broadcast TV, Corporate promotions, Music showcases/videos, and Web broadcasts.

http://www.hollywoodeastvideo.com/roll-video.html

Looking from these parts of roll video me and Ian found ideas of the quailty of the picture and the quailty of settings so with this eastern hollywood type we have found quailty in sound mise en scene (which I think is a good gander). Also its a another form of film making in different techinques and effects which if we generate ideas we could make our film more affective and successful =).

Western Hollywood:
Now looking at western and the culture we found this:
West Hollywood is bordered on the north by the Hollywood Hills neighborhood of Los Angeles, on the east by the Hollywood District of Los Angeles, on the west by the city of Beverly Hills, and on the south by the Fairfax District of Los Angeles.

The unique, irregular border of the city, which is highlighted in the city logo, was largely formed from the unincorporated Los Angeles County area that had not become part of the surrounding cities.

West Hollywood benefits from a relatively dense, compact urban form with small lots, a mix of land uses, and a walkable street grid. Commercial corridors include the nightlife and dining focused Sunset Strip, a largely gay area along Santa Monica Boulevard, and the Avenues of Art & Design along Robertson, Melrose and Beverly near the Pacific Design Center.

Now looking into the outlook of this enviroment i think there's a more creative part as is in a urban type of place, as i do art urban places are covered art ideas and successful drawing or whatever ideas which i think may link to film coroperation in the same aspect. Also "belevery hills" is a very rich and famous place and is a big steorotype for a rich town, so looking at it in film they can afford affective techinques and resourses etc etc.

Me and Ian found out these:

Western Films or Westerns are the major defining genre of the American film industry, a nostaligic eulogy to the early days of the expansive, untamed American frontier (the borderline between civilization and the wilderness). They are one of the oldest, most enduring and flexible genres and one of the most characteristically American genres in their mythic origins. [The popularity of westerns has waxed and waned over the years. Their most prolific era was in the 1930s to the 1960s, and most recently in the 90s, there was a resurgence of the genre.

Looking into the flims that me and Ian research we also found these useful crackers:
Western Film Roots:

The roots of the film western are found in many disparate sources, often of literary origins:

•folk music of the colonial period


•James Fenimore Cooper's novels such as his 1826 story The Last of the Mohicans (re-made as a feature film at least three times - Clarence Brown's 1920 version, a 1932 version starring Harry Carey, and George Seitz' 1936 version with Randolph Scott, and most recently as the popular film The Last of the Mohicans (1992) starring Daniel Day Lewis as the heroic white frontiersman scout named Hawkeye, raised as a Mohican)

•Francis Parkman's The Oregon Trail (1849)

•Samuel Clemens' (Mark Twain) Roughing It (1872)

•Bret Harte's short stories

•dime novels about Western heroes

•Owen Wister's influential The Virginian, published in 1902, the first modern western novel

•prolific Zane Grey's (1875-1939) 60+ novels that inspired dozens of films, including his best-known western Riders of the Purple Sage (1918, 1925, 1931, 1941); also The Rainbow Trail (1918, 1925), George Seitz's The Vanishing American (1925) - the first film made in Monument Valley, Rangle River (1937), The Mysterious Rider (1933, 1938), Lone Star Ranger (1942), Nevada (1927, 1936, 1944), Western Union (1941), Gunfighters (1947), and Red Canyon (1949)

•other mythologies (tales of Davy Crockett, Daniel Boone, Jim Bowie, Gen. George A. Custer, Wild Bill Hickok, Buffalo Bill Cody, Calamity Jane, Wyatt Earp, Doc Holliday, Bat Masterson), and outlaws (such as the James Brothers, the original Butch Cassidy and the Sundance Kid, and Billy the Kid)

•screen cowboy Gene Autry's "Cowboy Code" (or Cowboy Commandments) written in the late 1940s - a collection of moralistic principles and values that cowboys reportedly live by, including such tenets as: the cowboy never shoots first or takes unfair advantage, always tells the truth, must help people in distress, and is a patriot.

So from this useful imformation we can see different type of directing and what is more successful and easy that me and Ian can work upon and achieve more in, I say the more styles we have the easier we can pick up on and go back on errors to sustain and keep the project flowing :),the more evidence and thing we investigate into the more better the final project is going to be.






Our film summary in 25 words. (25 pitch)

Streets of lutterworth, a normal day ... or is it? Smig has a briefcase, the only thing is people want it for a vengeance, but why?

Monday, 14 December 2009

Brainstorm of ideas for openings:


This topic involves me and Ian making an opening scene to a movie:


The genre that i chosen for my opening film is thirller / action. The reason why I've chosen this genre is because it's my most strongest outlook in film and i no what things are expected to be in action films as it tends to be my favourite genre. Plus its easier than some other genres I think and can generate a whole range of ideas that make it even more excititng and adventurous compared to other genres.


First we had to pick the people that we're working with, I pick my friend Ian and Adam the reason why is that he has the same interests as me and properly the same mind set and opinions towards a action film and what need to be included.


Then after i chosen my people to work with we looked at some opening clips and from them generated ideas from them of what we could include in our final project.




From these clips we came up with these ideas:

  • What is needed in an opening movie sequence that involves?
    • Big bold title
    • Mise en scene for the type of genre
    • Camera angles, how many shots? (10-20)
    • What clothes for the character, what way should he act?
    • What the character emotions are and the he acts
    • The type of text in the title, font, size, colour, bold, Underlined
    • What editing in the camera we need to do, fade in, fade out, zoom in, and zoom out?
    • Maybe a logo to represent the film like maybe a army film or gangster film etc.
    • Slow motion effects, fighting, gun shot; point of view like someone is watching someone etc.
    • Sudden bursts of noise, silent to loud in an instant, short and snappy.
    • Colour of the background, black and white, bright and bold, colourful and loud.
    • Historical vengeance, Job reference?
    • Point of view with a question to answer, a target on a person?
    • Appropriate surrounding quiet, day, night, sunny, windy, rain, busy, lazy.
    • Where’s it set on a building / sniper. In a street/ cars, gangsters, knifes, guns. In a house: quiet, close combat, anger, scene and signs of historical vengeance / flashbacks.
    • Angle of guns the way they point to represent that they are the main aspect or the character.
    • Maybe sort 20 seconds of background life of the chararacter, family, causes – convicted – shot and left for dead – etc....
    • Is the dilemma set in the local environment or far away in a different country?
    • Maybe a rise of monsters vampires, demons, zombies, aliens and needs to be a very intimidating and big dilemma!
    • Maybe the main character could turn him into the dilemma and be the dilemma without knowing, quick twists.
    • Brief summary of the story and how characters link to each other.
    • An opening scene slowly getting bigger and building up tension of what it includes, e.g. a mystery box, graveyard, symbolic codes.
    • End of movie clip which leaves an enigma code to make the person want to find out what happens next.
    • Abstract clever backgrounds maybe e.g. cartoony, (Sin city) (Kill bill) (Crank)
    • Explosions, powerful and fast or slow moving enrolment and tells the tempo of what the film maybe like e.g. (Crank)
    • Over the top action scene, maybe compare it to real life and then to the main character e.g. James bond.
  • Heavy music in backgorund maybe, add supension and makes the actions more powerful and affective.

So me and Ian have finally got some evidence of pin point ideas (thank god) with this we can look for any errors in our project and encounter and reduce or make the problem better =).

Openings to action films in different genre.

When me and Ian were thinking and moving on in our project we came up with the idea that we are now looking looking at the different backgrounds in the opening of films that relate to our genre (action).

The reason why we are researching this part is because then we can get a more clear image of what style of film we want if it involves various props, cars, type of clothes, backgrounds, effects, etc.....
We looked at trailers this time as it gives a more in depth position of the film and what it's about.








This clip is from one of my favourite movies Hot Fuzz. This runs under a comedy/action film in this clip i found some resoures that could make our opening suscessful, we found:






  • There policemen, uniforms, enviroment that he's in.


  • Could have a action scene pause and then snap back into action (action comic books e.g. "Pow" with dramamatic sounds.)


  • Sponser straight away in a spin effect "Universal" and then working title after his discription "working title" makes film more professional.


  • Discription of main character blended into various character and whats the dilemma and how he can overcome it.


  • Action in a silent sppech of comedy to inflict more interestes and makes it more successful and affective and not just a typical action film. (1.10-1.14) (1.32-1.39) (1.50-1.58)


  • Comedy speeches can inflict vilonce and action e.g. "three people have died in a week" ... "accidents happen all the time what makes you think it was murrrdderrr?"


  • Police badge symbol code effective backgorund and colour that resembles the police society of today/ blue (1.15-1.17)


  • 1.28-1.31 to points of view the actual murder and then a character that doesn't no about the murder (enigma and symbolic codes)


  • Weapons symbol of power and also the way he has them is over the top action.


  • "I'm gonna bust this thing wide open!" Straight forawrd action line.

Gladiator.


The reason why i've chosen gladitor is bescause its an action but in a different genre of action as it's medevil times so the speech and enviroment and life will be a different act to todays look. The weapons and styles of clothes will be different and the defintion of pride and love will be much more stronger as it's old times.





>Looking through this trailer we found these:




  • Straight away tells you the story of the film and whats it's about.


  • Bigs the main character up "He became a gladiator ....... THE gladiator"


  • Starts of with a powerful opening "The general" main man of fighting and protecting, links with the gladiator idea.


  • 0.24 examples of different culture (Rome) and what they did back then.


  • 0.30-0.34 shows the dilemma and situation that starts of the rivalry of the empire and gladiator, short and snappy.


  • Action skipping to main aspect on story skipping back in to action, shows the story and how the characters role and emotions throughout the whole film. Also it makes the film more intense and exciting to watch, fast acting movements.


  • 0.48 change of colour affect, maybe useful.


  • Tension slows down for spilt second and asks a question (the little boy 0.48-0.50) and then slowly builds back up again from where he was to what he's become. Creates a powerful and interesting storyboard.


  • "Russell crow" name of actor and slow motion low shot of him, confetti made as an effect to show he's special and well known.


  • 1.12-1.13 intense action a gladiator on a horse diving out of the fire, shows how intense and exciting the action is going to be. Straight after title of film, snaps audience back to attention of what the film is called so they go and watch it and also shows the ending of the opening.


  • Crowd roaring, clash of swords, shouting, thuds of feet from amour, strong and effective sounds to make a perfect action scene. Could do a quiet tension building up slowly straight into crowd roaring and sword clashing which they've done.

The matrix.


I've chosen the matrix because it is a futuristic sci-fi action film, so yet again a whole different range of action. The matrix describes a future in which reality perceived by humans is actually the Matrix: a simulated reality created by sentient machines in order to pacify and subdue the human population while their bodies' heat and electrical activity are used as an energy source. Upon learning this, computer programmer "Neo" is drawn into a rebellion against the machines, involving other people who have been freed from the "dream world" and into reality.

Also it's a type of film covers these interest of what people may find interesting to watch for;

Cyberpunk and hacker subcultures; philosophical and religious ideas. Other examples of films which have used these ideas are classics such as "Alice's adventures in wonderland".









Looking at this film we found these:




  • 0.02-0.04 logo of company changes to a different colour, maybe the colour of the representation of the film.

  • 0.04-0.07 quick bursts of flashing images, grabs attention.

  • 0.07-0.14 straight away action, also for effect screen goes blank and then bursts back onto screen, shows quickness of the action, and then slow motion for when she jumps the building to show how powerful the action is. Then flicks onto Neo saying "woah" basically as you think, inflicts comedy and the same wavelenght your on, involves you in the film.

  • 0.15 rain used for an affect, dark cold night, street like, maybe a dark film.

  • 0.17 shows an affect on the mouth, wried and abstract thoughts make you want to no whats going on.

  • 0.20 effect on camera to make as if he's falling of a building.

  • 0.22-0.28 using a propp (mirror) to use a powerful and really effective action of him pulling this mirror, shows a 'wow' factor and aspects of 3D.

  • 0.31 sudden shot of him screaming, form of action and then cuts into noting slaps tension in straight away.

  • 0.41 0.43 green flashes lightens up grabs attention and then goes into questions for audience to answer, question then quick scene to relate to it, useful and effective.
  • 0.46 low shot of building rushing cloud, shows speed of film.
  • 0.49 birds eye view and actors feet entering on a building futuristic effect and is affective.
  • 0.56 when villain lands dust is spread shows a hint of action and maybe shows power and speed and intensity of the character.
  • 1.03 three of the same people another effect of them being in the future side and adds more excitement as the three shows this character is powerful and means business.
  • 1.04 birds eye view of gun, shows where bullet is going and how big the gun is.
  • 1.05 slow motion effect of bullet hitting the floor, shows power and pure cold action/violence.
  • 1.08 wall is smashed and the blocks come straight at you, makes the people want to be there. Also shows super powers in the character.
  • 1.10-1.14 very quick flashes of characters and description of film and then slows back down and a wise saying is put into use.
  • 'The maxtix has you' in other words it wants you so go and be a part of it and watch it.
  • 1.23 coats opens and guns are there, camera roled from there to head for effect of costume in the character, maybe a icon for this.
  • 1.28 blank bright background for effect, sudden rush of weapons come into place, camera angles and futuristic effect for the film.
  • 1.35-1.36 Low shot of them being pulled up, device of action effect again.
  • 1.40-1.42 a slice of the cake, the taste of impact and action in this film, guns and crazy moves.
  • 1.47-1.49 use of slow motion effect with the impact of bullet and how many are being shot.
  • 1.52 effect on speed of villain, futuristic action.
  • 1.53 pause action camera rotates, special effective use of how hard the move or power that is provided to do this.
  • 2.00 same device as 1.53 but in different aspect, so their are many ways of doing this.
  • 2.05-2.-07 low shot of jumping out a building and catching makes the jump more effective.
  • 2.08 sudden smash through window (action after action) and close up of her and gun straight up in your face action.
  • 2.10 another low shot to make dramatic effect.
  • 2.13-2.15 Massive explosion, fire, smashed glass, perfect ending for trailer/ opening and shows you that in 2.16 when screen flicks black.
  • 2.16-2.20 amazing and epic effect on use of super power that 'Neo' has can dodge bullets, and slow motion effect shows the impact of action.

Overall in my words i think we have a sort of brainstrom of what setting lighting and some hints of camera shots we could use in our opening, it gives me and Ian a more eaisier visual aspect of fnding out our main idea for our project =).